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I think it would be really convenient if the clipboard was more like an List than just a single object. This would allow the in-game console more flexibility during runtime. For example, instead of doing GameObject thisBarrel = (GameObject)Paste(); we could do something more like GameObject thisBarrel = (GameObject)Paste[0]; To copy an object into a specific spot, maybe you could have the clipboard app allow you to add new items, or remove items, and then select an item to assign before you click the 'Copy Gameobject' button in the Inspector.
I actually started working on a branch with this feature. I can merge it in 30 minutes or less. It's not the most refined thing in the world, but it should work.
All I have to do is a final test to make sure everything is working.
Activity
yukieiji commentedon Oct 26, 2024
I think the problem with this suggestion is how to select the objects that are being copied, do you have any suggestions for it?
freddyguythe10th commentedon Oct 26, 2024
I actually started working on a branch with this feature. I can merge it in 30 minutes or less. It's not the most refined thing in the world, but it should work.
All I have to do is a final test to make sure everything is working.
freddyguythe10th commentedon Oct 26, 2024
#28 is the pull request.
yukieiji commentedon Oct 29, 2024
Uploaded a branch that implements the basic logic but not the UI. (https://github.com/yukieiji/UnityExplorer/tree/feat-clipboard)