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openTCK
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JunruQ edited this page
Jul 17, 2024
·
7 revisions
Welcome to the openTCK wiki!
这里会介绍openTCK的玩法和技能图鉴,以及一些额外的设定。
关于血量变动和相关概念的定义
血量变动:血量的状态发生过改变即定义为血量变动,即使结果呈现出没有改变。
受伤:单次血量变动为负。
恢复:单次血量变动为正。
重置为初始血量:玩家的血量状态重置为初始状态,并将此视作恢复,即使在玩家血量大于初始血量时。
部分技能的结算顺序
一般来说,程序中技能的结算顺序是Defense > Attack > Command,这是在不考虑Command技能中自带的防御的,因此如果可能,可以将自带防御的Command技能拆分成Defense和其效果。
在Attack中,所有技能可视为同时Cast,这是因为同时结算不影响伤害的结算。
常用的Command技能的结算顺序:Shalou, Benfan, (Xiafan), Wuxie, Shandian, BCF**, BC*, CF*, BF*, Baoli, Chu, Fen, 03, 02, Xiadu, ZZRO**, Xbei, Hudun, Siming, 01, Guochai**, Zisha, Fantan, Jiu, Tao, Jidian, XDang, Lingdang, Jidang, DuX, Chuisi, Yi, Hongxi,。 其逻辑是,优先实例化影响全局的技能,再实例化满足条件锁定血量的技能,再实例化其他技能。*为自带一级防御的技能(防御)**为自带二级防御的技能(防御+高防)
优先级最高的Command技能:Tong。
部分特殊技能的说明
XBei:X倍,若其目标使用以下技能,可以生效:所有Attack技能,桃,护盾,积点,自杀,下毒。
Hongxi:虹吸,若场上有两个虹吸,则虹吸均无效。关于虹吸的实现可能需要为每一个Round创建一个血量变动的列表,其在计算的时候直接死亡 > 回复至初始血量 > 一般血量变动。
Fantan:反弹,若其目标使用以下技能,可以生效:所有Attack技能,桃。
Tong:若Tong的Target使用的是对Caster的技能,则Caster的技能目标也为Caster。
Yi:移会让所有伤害的属性消失,变为移造成的伤害。
Hudun:护盾能抵挡的伤害有:所有Attack技能的造成的伤害,闪电、垂死、零档、丧尸、丧尸围城、秒杀的致死伤害,纵火、这种人哦、Gan的伤害,极档的伤害,移的伤害。
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关于血量变动和相关概念的定义
部分技能的结算顺序
部分特殊技能的说明
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