English Β· δΈζ
Game backend engineer β mostly Go servers and Unity client protocols. Lately I've been trying to wire AI Agents into the actual game dev loop: codegen, integration, triage, deploy. Still figuring out what sticks.
π§ Email Β· π Blog Β· π Zhihu @nextleaf
Bridging Unity client, Go server, and AI Agents β that's the thing I most want to make work.
Day job β SLG systems end-to-end: Go servers, Unity client, AI Agents in the dev loop.
On the side, my time goes where effort compounds over time, and where the steering wheel stays in my hands. English is the slow build that keeps paying. Content tooling stops a good thought from rotting in a drafts folder. Data acquisition lets me see the world on my own terms. Service adjustment tooling means changing my mind costs no more than pressing undo.
Open source planning β sketching the next tools I want to ship.
Server Go Β· distributed systems Β· high concurrency Β· caching Β· reliability Client Unity / C# Β· protocol design Β· gameplay integration AI / Tooling Agent architecture Β· Prompt / Tool / MCP Β· dev automation
- π lexicon β Reading-first English vocab app β read, save, review, write
- βοΈ content-studio β AI-generated social content with scheduling
- π§ ai-nav β Self-hosted nav homepage with AI-organized link categories