Skip to content

[Renderer] Investigate issue with rendering trasparent/semi-transparent objects with different z-order #18

Open

Description

@denyskryvytskyi

Investigate issue with rendering trasparent/semi-transparent objects with different z-order.
Possible solutions:
For 2D Renderer (with disabled depth testing):

  • (PRIMARY OPTION) Layers system
  • Just render in the correct order (sorting) according to Sprite Z position before rendering.

For 3D Renderer:

  • Make next rendering order:
    • Draw all opaque objects first.
    • Sort all the transparent objects.
    • Draw all the transparent objects in sorted order
  • Order independent transparency technique. Good explanation here

Activity

  1. changed the title [-][Renderer] Blend/depth issue[/-] [+][Renderer] Investigate rendering trasparent/semi-transparent objects with different z-order[/+] on May 29, 2022
  2. changed the title [-][Renderer] Investigate rendering trasparent/semi-transparent objects with different z-order[/-] [+][Renderer] Investigate issue with rendering trasparent/semi-transparent objects with different z-order[/+] on May 29, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions