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if recipe has noassigned factory, treat it as broken
validate recipes have crafting module to them
if crafting module does not have build_type, treat it as broken
if item has no selling locations and only broken recipe, then do not show it in tabs like Ships by default.
That part will be a bit confusing how to implement :|
add a note to broken recipes (NO CRAFTABLE FACTORY)
Related conversation
Krmloo — 3:33 AM
you can hide the sellpoint when there are no valid recipes
which will hide ships and equipment that only have invalid pob recipes as sources
and add some disclaimer to equipment that has both a valid and an invalid source
Darkwind (On Break For Long) — 3:36 AM
That is a workable solution i think, implementable with very little of code logic potentially and no performance drawbacks to fight
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