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Awesome Game Design Awesome

A curated list of publicly available game design documents, design bibles, pitch documents, postmortems, learning materials, architecture resources, and tools. The main focus is game design materials; development tools and assets are included at the end.

I do not own any of these documents. All rights belong to the original authors. Links are provided for reference and educational purposes only.

Enjoy.

Contents

Aggregators and Archives

  • Game Documents - Curated index of publicly available game design documents, pitches, and templates.
  • VGHF Digital Archive - Video Game History Foundation's digital archive, including a Development and Production Materials collection of design documents and pitches.
  • VGHF Library Catalog - Full catalog of VGHF holdings, including materials not yet digitized.
  • Game Design Document Resources - Curated examples and templates for game design documents.
  • Valve Archive - Archive of Valve's internal design documents, press kits, and production materials.

Finished Game Design Documents

Pitches and Unreleased Documents

Templates and Examples

Learning Materials

General Design

Level Design

  • The Level Design Book - Free, actively maintained reference on level design theory and practice.
  • Steve Lee - Level design breakdowns from a lead designer on Dishonored 2 and BioShock Infinite.

Systems and Economy Design

  • GDKeys - Practical deep dives into economic systems, skill trees, and progression.
  • Deconstructor of Fun - Analysis of free-to-play economies and monetization.

Narrative Design

Player Psychology and UX

Game Feel

Accessibility

Game Audio

Practitioner Essays

Academic Research

  • Game Studies - The founding open-access games research journal.
  • DiGRA Digital Library - Open archive of DiGRA conference proceedings.
  • ToDiGRA - Transactions of the Digital Games Research Association.

Courses

Video Channels

Podcasts and Newsletters

Postmortems

(The following archive was originally compiled from pixelprospector.com and is preserved via the Wayback Machine.)

Indie Postmortems

1998-1999

2000-2004

  • Gish (Chronic Logic) [2004]

2005-2009

2010-2014

2015-2019

2020-2024

2025-2026

Cancelled and Shut-down Projects

Data and Metrics Postmortems

Game Jam Postmortems

AAA Studio Postmortems

1998-1999

2000-2004

2005-2009

2010-2014

2015-2019

2020-2024

Classic Game Postmortems (GDC Videos)

Special Postmortems

GDD Creation Tools

  • Dundoc - Collaborative game design document and idea management tool.
  • Nuclino - Lightweight collaborative wiki for team knowledge and documents.
  • Affine - Self-hosted note-taking and knowledge base that works well for GDD creation.
  • IMS Creators - Collaborative game design tool integrated with project management.
  • Milanote - Visual boards with purpose-built game design templates.
  • World Anvil - Worldbuilding and lore wiki with timelines and maps.
  • LegendKeeper - Lightweight collaborative worldbuilding wiki for small teams.
  • Kanka - Self-hostable campaign and world wiki.
  • PlayWeld - Free Apache-2.0 desktop workspace for game-project files, Markdown design notes and local search; Windows/Linux unsigned testing prerelease.

Game Architecture

Game AI

  • Game AI Pro - Free professional chapters on behavior, pathfinding, and scheduling.

Architecture Books and Courses

Game Design Tools

Narrative Design Tools

  • Arrow - Open-source tool for nonlinear interactive storytelling.
  • Twine - Open-source tool for interactive, nonlinear stories.
  • articy:draft - Professional narrative design tool with version control and collaboration.
  • Ink/Inky - Inkle Studios' narrative scripting language.
  • Yarn Spinner - Dialogue system used in Night in the Woods and other narrative games.
  • Arcweave - Web-based narrative design tool with real-time collaboration.
  • StoryPlay - Visual editor for building interactive experiences.
  • Ren'Py - The standard open-source visual novel engine.
  • Dialogic - Full visual novel dialogue addon for Godot.
  • Dialogue Manager - Lightweight Godot dialogue system with a visual editor.
  • PatterKit - Line-based voiced dialogue pipeline with coverage testing.

Game Balancing and Systems Design

  • Machinations - Visual design tool for game systems and balancing.
  • Loopy - Draw feedback-loop and system simulations in the browser.

Level Design Tools

  • Tiled - The de-facto 2D tilemap editor.
  • LDtk - Modern 2D level editor with auto-layers and engine integrations.
  • TrenchBroom - Modern Quake and Doom-class 3D brush editor.
  • Ogmo Editor - Simple 2D level editor.

Game Development

Learning Resources

Community

Industry Reading

  • IGDA - International Game Developers Association resource library.
  • GameDev.net - Long-running game development community with articles and forums.
  • GDC Vault - Archive of Game Developers Conference talks.
  • 80.lv - Technical art and game development articles and interviews.
  • GameFromScratch - Engine and tool news and reviews.

Other Awesome Lists

Contributing

Contributions welcome! Read the contribution guidelines first.

About

A comprehensive list of Game Design related learning materials, examples and tools.

Topics

Resources

Code of conduct

Contributing

Stars

715 stars

Watchers

18 watching

Forks

Contributors