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feat(importer): DDS texture support — decode or convert during import
enhancementNew feature or requestNew feature or requestP2High priority — next sprintHigh priority — next sprintStatus: Open.feat(importer): integrate meshoptimizer for vertex cache, overdraw, and LOD
enhancementNew feature or requestNew feature or requestP2High priority — next sprintHigh priority — next sprintStatus: Open.add a
ZENGINE_VALIDATE_ASSERT(m_meta.size() < 64, ...)insideRegister()to enforce the documented 64-slot capacity constraint at runtimeenhancementNew feature or requestNew feature or requestStatus: Open.design: bindless descriptor architecture for large multi-scene projects
enhancementNew feature or requestNew feature or requestStatus: Open.feat(rendering): GPU frustum culling via compute shader + vkDrawIndirectCountKHR
enhancementNew feature or requestNew feature or requestStatus: Open.feat(editor): filter engine-spawned actors from outliner
enhancementNew feature or requestNew feature or requestStatus: Open.feat(ecs): AddComponentRaw + Add Component button in inspector (Phase 2)
enhancementNew feature or requestNew feature or requestP2High priority — next sprintHigh priority — next sprintStatus: Open.feat(tetragrama): migrate InspectorViewUIComponent to generic reflection loop
enhancementNew feature or requestNew feature or requestP1Critical path — blocks other workCritical path — blocks other workStatus: Open.feat(ecs): create .cpp files and register reflection metadata for all 8 built-in components
enhancementNew feature or requestNew feature or requestP1Critical path — blocks other workCritical path — blocks other workStatus: Open.feat(ecs): implement ComponentReflectionRegistry
enhancementNew feature or requestNew feature or requestP1Critical path — blocks other workCritical path — blocks other workStatus: Open.feat(ecs): add IComponentStorage::GetRaw + Scene::GetComponentRaw
enhancementNew feature or requestNew feature or requestP1Critical path — blocks other workCritical path — blocks other workStatus: Open.[Feature] Scene graph — parent-child hierarchy with propagated world transforms
Feature requestNew featureNew featureStatus: Open.