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3 changes: 3 additions & 0 deletions Entities/MiniHeartDoor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -166,6 +166,7 @@ private static string modHeartDoorColor(string orig, HeartGemDoor self) {

private EntityID entityID;
public string DoorID;
private string iconTexture;
public string GetDoorSaveDataID(Scene scene) {
return (scene as Level).Session.Area.GetSID() + (string.IsNullOrEmpty(DoorID) ? "" : ":" + DoorID);
}
Expand All @@ -181,6 +182,8 @@ public MiniHeartDoor(EntityData data, Vector2 offset, EntityID entityID) : base(

this.entityID = entityID;
DoorID = data.Attr("doorID");
iconTexture = data.Attr("iconTexture");
icon = GFX.Game.GetAtlasSubtextures(iconTexture);
}

public override void Added(Scene scene) {
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3 changes: 2 additions & 1 deletion Loenn/entities/miniHeartDoor.lua
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,8 @@ heartDoor.placements = {
startHidden = false,
levelSet = "SpringCollab2020/1-Beginner",
color = "beginner",
doorID = ""
doorID = "",
iconTexture = "objects/heartdoor/icon"
}
}

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