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chia-gaming

This project enables two-player games for real money over Chia state channels, with no trusted intermediary. Play can usually be done in real time. Players fund a shared channel coin on the Chia blockchain, then play games entirely off-chain by exchanging signed messages (the "potato protocol"). The blockchain is only touched for opening, closing, or resolving disputes.

The reference games are California Poker (commit-reveal), Space Poker (Texas Hold'em-style), and Krunk (Wordle-style paired games). See GAME_WRITING_GUIDE.md to add a game.

For production builds, tarballs, and step-by-step build instructions, see DEVELOPMENT.md.

Documentation

  • OVERVIEW.md — How state channels, the referee, and the potato protocol work. Links to detailed docs.
  • GAME_WRITING_GUIDE.md — How to write a game: package layout, registry, host and CLVM APIs.
  • DEVELOPMENT.md — Build, debug, and run the player app and hub locally or in production.
  • FRONTEND_ARCHITECTURE.md — Player app and hub: React components, WASM bridge, WebSocket relay protocol.

Project Structure

src/
  channel_state/    — State channel management and the potato protocol
  referee/          — Referee coin logic (on-chain move validation, slashing)
  session_phases/   — High-level game orchestration and on-chain actions
  peer_container.rs — Peer-to-peer game cradle (synchronous wrapper)
  simulator/        — Chia blockchain simulator and integration tests
  test_support/     — Shared test utilities
  common/           — Shared types, CLVM utilities, standard coin logic
  shutdown.rs       — Clean shutdown conditions

games/              — Game packages (`<key>/{clsp,ui}` with optional `rust/`) and `host/`
  registry.json     — Only catalog (`production` vs `test`)
clsp/
  referee/onchain/  — Referee puzzle (on-chain arbitration)
  unroll/           — Unroll puzzle (state channel dispute resolution)
  handler_api.md    — CLVM handler calling conventions
  test/             — Chialisp test programs

wasm/               — WebAssembly bindings for browser use
front-end/          — Player frontend (React + WASM bridge)
hub/                — Hub service + hub UX frontend

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