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Spherical sky for Map creators

Place env_sky.fgd to Garrysmod/bin/. Then goto Hammer++, Tools -> Options -> Game Data files: -> Add env_sky.fgd. image

Params of env_sky:

  • Static Sky Textue (staticskytexpath) — Set static sky texture which will be shown if static mode enabled.
  • Sky Brightness Scale (brightness) — Defines how bright the sky is.

Spherical sky for Addon creators

You can add your sky texture to this addon, using config hook:

hook.Add("ConfigSphericalSky", "MySkyConfig", function()
	return {
		"sky/qwantani_dusk_2_puresky_4k";
		-- add your name skybox here
	}
end)

Config your Sphere sky texture

Use a texture flags: Clamp T, Clamp S, No MipMaps, No Lod.
Save Sky texture as RGB888 or RGBA16161616/RGBA16161616F texture. Not use DXT1 or DXT5 for sky texture. This cause banding.
You can save HDR textures on Source, using MareTF VTF Editor.

Addon features

  • Both full size sphere support and half size skydome auto support.
  • Water reflection support.

Addon link to workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3731958150
Supported sky textures addons/games:


UV calculations taken from Dmitrex white paper. Icon of env_sky taken from Military Conflict: Vietnam game, as a few params of this entity.

Links:

About

Spherical sky addon for Garry's mod with entity env_sky for mappers on hammer. Also here Military Conflict: Vietnam maps support. And included sky patches of some skydome addons from workshop. UV calctulation of shader based of DmitRex white paper.

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