A custom Civilization VI mod introducing Max as a playable leader, complete with unique civilization traits, an unorthodox economic engine based on district heists and silverware hoarding, culinary growth mechanics, high-risk urban planning, and specialized units.
- Leader: Max
- Civilization Ability: Soupmeister
- Unique District: The Dylan
- Unique Units
- Unique Improvements
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Each City Center starts with +5 Product Slots by default.
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Product capacity expands further with standard economic buildings:
- Constructing a Seaport grants +3 Product Slots.
- Constructing a Stock Exchange grants +3 Product Slots.
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Exclusive Unit: Usable only by Naked Homeless Man units.
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Requirements: Unit must be located in any foreign district.
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Mechanics:
- Pillages 1 level of the target district.
- Does not consume a unit charge.
- Steals and awards one of three random silverware products to the civilization:
| Product | Yield / Effect |
|---|---|
| Fork | +2 Culture |
| Spoon | +2 Science |
| Plate | +1 Culture, +1 Science |
Storing complete silverware services within the same city unlocks tiered Amenity bonuses:
| Tier | Required Silverware in City | Amenity Bonus |
|---|---|---|
| Loaded | 1 Fork, 1 Spoon, 1 Plate | +1 Amenity |
| Fully Loaded | 2 Forks, 2 Spoons, 2 Plates | +2 Amenities |
| Overloaded | 3 Forks, 3 Spoons, 3 Plates | +3 Amenities |
Unlocks the exclusive City Center district project Make Egg Drop Soup.
- Production Cost: Standard district project production.
- Completion Rewards:
- +1 Population in the host city.
- +1 Amenity in the host city for 6 turns.
- +10% Food for 6 turns across all friendly cities within a 6-tile radius (boosted to +20% if the city has a Soup Kitchen).
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Permanent Granary Growth: Every completion of Make Egg Drop Soup permanently adds +1 Food to the host city's Granary (stacks up to a maximum of +3 Food).
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Speed Milestone: Once the Granary bonus reaches +3 Food, the Make Egg Drop Soup project production cost is permanently halved (requires only 50% standard production to complete).
Replaces the standard Neighborhood district.
- Housing: +200 Housing (virtually unlimited urban capacity).
- Amenities: -2 Amenities (extreme urban unrest).
- Hazard: Upon completion, immediately spawns 3 Barbarian Tanks around The Dylan.
A scaling, immortal melee-infiltrator unit available throughout history.
- Availability & Capacity:
- Gain +1 Homeless Man capacity at the start of each Era (starting in the Ancient Era).
- Immortality & Respawn:
- If defeated in combat, the unit does not perish.
- Respawns with 1 HP at the nearest Soup Kitchen or capital City Center.
- Combat & Movement Scaling:
- Automatically matches the Combat Strength, Movement, and Visibility of the highest infantry unit owned by your civilization.
- Uses the standard Infantry (Melee) promotion tree.
- Can freely cross closed borders.
- Passive Stench:
- Deals 5 damage every turn to all adjacent units (both enemy and friendly) within a 1-tile radius.
- Projectile Assault (Ranged Attack):
- Can consume an available silverware product (Fork, Spoon, or Plate) to perform a ranged attack with +20 Ranged Strength.
- Throwing reduces your stored silverware inventory by 1 per attack.
- Suffers -40 Bombard Strength penalty against district defenses.
- Urban Disruption Charges:
- Comes with 2 charges per unit (using charges does not consume the unit).
- Activating a charge inside a foreign City Center:
- Adds 100 Grievances against your civilization from the target player.
- Permanently removes 1 Appeal from every tile belonging to that city.
Replaces the Observation Balloon.
- Class: Support-class air unit (immune to standard surface attacks; can only be targeted by air combat or anti-air defenses).
- Prerequisites: Unlocked with Astronomy.
- Maintenance: 10 Gold per turn (requires no strategic resources).
- Deployment: Can be constructed in either an Aerodrome or an Encampment district.
- Reconnaissance:
- Massive Sight range of 9.
- Sight is completely unobscured by terrain features (hills, mountains, woods, rainforest).
- Siege Support:
- Grants +1 Range to all adjacent bombard-class siege units.
Unlocked with the Craftsmanship civic.
- Unit Buffs:
- +30% Production towards constructing Naked Homeless Men.
- Naked Homeless Men receive +50 EXP upon being built.
- Respawn Point: Serves as a valid resurrection anchor for defeated Naked Homeless Men (respawn with 1 HP).
- Project Synergy: Enhances the Make Egg Drop Soup project:
- Cities within a 6-tile radius receive +20% Food for 6 turns upon project completion (replacing the base +10%).
Unlocked with the Capitalism civic.
- Commercial Transit Buff:
- Any military unit (both friendly and enemy) that enters a Shitbucks Coffee tile can spend 10 Gold to receive +2 Movement for 10 turns.
- Amenity Synergy:
- If the host city owns an improved Coffee resource, Shitbucks Coffee provides +1 additional Amenity.