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Adds Max as a new Leader to your Civ 6 game

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Max - Civilization VI Mod

A custom Civilization VI mod introducing Max as a playable leader, complete with unique civilization traits, an unorthodox economic engine based on district heists and silverware hoarding, culinary growth mechanics, high-risk urban planning, and specialized units.


Table of Contents


Leader: Max

Leader Ability: Kleptomania

  • Each City Center starts with +5 Product Slots by default.

  • Product capacity expands further with standard economic buildings:

    • Constructing a Seaport grants +3 Product Slots.
    • Constructing a Stock Exchange grants +3 Product Slots.

Unique Action: Pocket Silverware

  • Exclusive Unit: Usable only by Naked Homeless Man units.

  • Requirements: Unit must be located in any foreign district.

  • Mechanics:

    • Pillages 1 level of the target district.
    • Does not consume a unit charge.
    • Steals and awards one of three random silverware products to the civilization:
Product Yield / Effect
Fork +2 Culture
Spoon +2 Science
Plate +1 Culture, +1 Science

Product Sets & Amenities

Storing complete silverware services within the same city unlocks tiered Amenity bonuses:

Tier Required Silverware in City Amenity Bonus
Loaded 1 Fork, 1 Spoon, 1 Plate +1 Amenity
Fully Loaded 2 Forks, 2 Spoons, 2 Plates +2 Amenities
Overloaded 3 Forks, 3 Spoons, 3 Plates +3 Amenities

Civilization Ability: Soupmeister

Unique Project: Make Egg Drop Soup

Unlocks the exclusive City Center district project Make Egg Drop Soup.

  • Production Cost: Standard district project production.
  • Completion Rewards:
    • +1 Population in the host city.
    • +1 Amenity in the host city for 6 turns.
    • +10% Food for 6 turns across all friendly cities within a 6-tile radius (boosted to +20% if the city has a Soup Kitchen).

Granary Synergy & Project Discount

  • Permanent Granary Growth: Every completion of Make Egg Drop Soup permanently adds +1 Food to the host city's Granary (stacks up to a maximum of +3 Food).

  • Speed Milestone: Once the Granary bonus reaches +3 Food, the Make Egg Drop Soup project production cost is permanently halved (requires only 50% standard production to complete).


Unique District: The Dylan

Replaces the standard Neighborhood district.

  • Housing: +200 Housing (virtually unlimited urban capacity).
  • Amenities: -2 Amenities (extreme urban unrest).
  • Hazard: Upon completion, immediately spawns 3 Barbarian Tanks around The Dylan.

Unique Units

Naked Homeless Man

A scaling, immortal melee-infiltrator unit available throughout history.

  • Availability & Capacity:
    • Gain +1 Homeless Man capacity at the start of each Era (starting in the Ancient Era).
  • Immortality & Respawn:
    • If defeated in combat, the unit does not perish.
    • Respawns with 1 HP at the nearest Soup Kitchen or capital City Center.
  • Combat & Movement Scaling:
    • Automatically matches the Combat Strength, Movement, and Visibility of the highest infantry unit owned by your civilization.
    • Uses the standard Infantry (Melee) promotion tree.
    • Can freely cross closed borders.
  • Passive Stench:
    • Deals 5 damage every turn to all adjacent units (both enemy and friendly) within a 1-tile radius.
  • Projectile Assault (Ranged Attack):
    • Can consume an available silverware product (Fork, Spoon, or Plate) to perform a ranged attack with +20 Ranged Strength.
    • Throwing reduces your stored silverware inventory by 1 per attack.
    • Suffers -40 Bombard Strength penalty against district defenses.
  • Urban Disruption Charges:
    • Comes with 2 charges per unit (using charges does not consume the unit).
    • Activating a charge inside a foreign City Center:
      • Adds 100 Grievances against your civilization from the target player.
      • Permanently removes 1 Appeal from every tile belonging to that city.

Nuclear Satellite

Replaces the Observation Balloon.

  • Class: Support-class air unit (immune to standard surface attacks; can only be targeted by air combat or anti-air defenses).
  • Prerequisites: Unlocked with Astronomy.
  • Maintenance: 10 Gold per turn (requires no strategic resources).
  • Deployment: Can be constructed in either an Aerodrome or an Encampment district.
  • Reconnaissance:
    • Massive Sight range of 9.
    • Sight is completely unobscured by terrain features (hills, mountains, woods, rainforest).
  • Siege Support:
    • Grants +1 Range to all adjacent bombard-class siege units.

Unique Improvements

Soup Kitchen

Unlocked with the Craftsmanship civic.

  • Unit Buffs:
    • +30% Production towards constructing Naked Homeless Men.
    • Naked Homeless Men receive +50 EXP upon being built.
  • Respawn Point: Serves as a valid resurrection anchor for defeated Naked Homeless Men (respawn with 1 HP).
  • Project Synergy: Enhances the Make Egg Drop Soup project:
    • Cities within a 6-tile radius receive +20% Food for 6 turns upon project completion (replacing the base +10%).

Shitbucks Coffee

Unlocked with the Capitalism civic.

  • Commercial Transit Buff:
    • Any military unit (both friendly and enemy) that enters a Shitbucks Coffee tile can spend 10 Gold to receive +2 Movement for 10 turns.
  • Amenity Synergy:
    • If the host city owns an improved Coffee resource, Shitbucks Coffee provides +1 additional Amenity.

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