Skip to content

Print in emulator console with a dedicate memory address and a script #14

Description

@Mte90

So taking inspiration from here: https://www.mattgreer.dev/blog/mame-lua-for-better-retro-dev/
It will be cool to have this kind of debug.

TLDR:

  • Create a memory address specific to write debug messages
  • Call in the game
  • From the lua script in MAME get that memory aaddress and print the value

As in this case we are talking about a script engine there is anything as default to do that, but it will simplify a lot the development.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions