diff --git a/patches/ips/alternate_door_colors.ips b/patches/ips/alternate_door_colors.ips index 5b53351ab..f1ceede7a 100644 Binary files a/patches/ips/alternate_door_colors.ips and b/patches/ips/alternate_door_colors.ips differ diff --git a/patches/rom_map/Bank DF.txt b/patches/rom_map/Bank DF.txt index 9dd4efbc0..41a08efed 100644 --- a/patches/rom_map/Bank DF.txt +++ b/patches/rom_map/Bank DF.txt @@ -1,9 +1,10 @@ D4DF - D761: ; credits.asm D91B - DF0A: ; credits.asm E000 - E127: ; credits.asm -E200 - FEEF: [FREE] +E200 - E212: ; alternate_door_colors.asm +E212 - FEEF: [free] FEF0 - FEFF: seed name (null-terminated ASCII string) -FF04 - FF04: [FREE] +FF04 - FF04: [free] FF05 - FF06: randomizer settings: - bitmask $0001: walljump-boots item enabled - bitmask $0002: split speedbooster item enabled diff --git a/patches/src/alternate_door_colors.asm b/patches/src/alternate_door_colors.asm index a6d20d46c..5d3ac750f 100644 --- a/patches/src/alternate_door_colors.asm +++ b/patches/src/alternate_door_colors.asm @@ -1,18 +1,11 @@ arch snes.cpu lorom -!bank_82_free_space_start = $82FA00 +!bank_82_free_space_start = $82FA00 !bank_82_free_space_end = $82FA80 -!pb_1 = #$019E -!pb_2 = #$0114 -!pb_3 = #$008A -!super_1 = #$43F0 -!super_2 = #$2A8A -!super_3 = #$1184 -!missile_1 = #$7C1F -!missile_2 = #$5816 -!missile_3 = #$340D +!bank_df_free_space_start = $dfe200 ; must match addresses in customize.rs [these colors may be modifided there] +!bank_df_free_space_end = $dfe212 org $82E7D0 jmp hook_load_tileset @@ -45,37 +38,60 @@ update_palette: plb plb ; Power Bomb door: - lda !pb_1 + lda.l pb_1 sta $C002 sta $C202 - lda !pb_2 + lda.l pb_2 sta $C004 sta $C204 - lda !pb_3 + lda.l pb_3 sta $C006 sta $C206 ; Super door: - lda !super_1 + lda.l super_1 sta $C022 sta $C222 - lda !super_2 + lda.l super_2 sta $C024 sta $C224 - lda !super_3 + lda.l super_3 sta $C026 sta $C226 ; Missile door: - lda !missile_1 + lda.l missile_1 sta $C042 sta $C242 - lda !missile_2 + lda.l missile_2 sta $C044 sta $C244 - lda !missile_3 + lda.l missile_3 sta $C046 sta $C246 plb rts -assert pc() <= !bank_82_free_space_end \ No newline at end of file +assert pc() <= !bank_82_free_space_end + +org !bank_df_free_space_start + +pb_1: + dw $019E +pb_2: + dw $0114 +pb_3: + dw $008A +super_1: + dw $43F0 +super_2: + dw $2A8A +super_3: + dw $1184 +missile_1: + dw $7C1F +missile_2: + dw $5816 +missile_3: + dw $340D + +assert pc() <= !bank_df_free_space_end \ No newline at end of file diff --git a/patches/src/map_area.asm b/patches/src/map_area.asm index f8b503317..9088a056a 100644 --- a/patches/src/map_area.asm +++ b/patches/src/map_area.asm @@ -1359,7 +1359,7 @@ write_room_name_tiles: assert pc() <= !bank_82_freespace2_end org !bank_85_freespace2_start -dw $0000 ; Partially revealed tiles palette value: overwrote by customize.rs if using dark theme +dw $0000 ; partially revealed tiles palette value: overwrote by customize.rs if using dark theme !bit_offset = $3a !bit_offset_round = $3e @@ -2185,6 +2185,7 @@ draw_sprite: .sprite_disabled PLA BRA .sprite_is_disabled + assert pc() <= !bank_85_freespace3_end ; Fixes FX for rare bug when entering right-sided door through East Pants Room @@ -2196,4 +2197,4 @@ fix_pants_room_fx: .no_fix STX $78D ; replaced code RTS -assert pc() <= !bank_94_freespace_end +assert pc() <= !bank_94_freespace_end \ No newline at end of file diff --git a/rust/maprando-web/src/seed.rs b/rust/maprando-web/src/seed.rs index 0beb51c68..234641f8f 100644 --- a/rust/maprando-web/src/seed.rs +++ b/rust/maprando-web/src/seed.rs @@ -319,7 +319,8 @@ async fn customize_seed( }, door_theme: match req.door_theme.0.as_str() { "vanilla" => DoorTheme::Vanilla, - "alternate" => DoorTheme::Alternate, + "vibrant" => DoorTheme::Vibrant, + "contrast" => DoorTheme::Contrast, _ => panic!( "Unexpected door_theme option: {}", req.door_theme.0.as_str() diff --git a/rust/maprando-web/templates/seed/customize_seed.html b/rust/maprando-web/templates/seed/customize_seed.html index 9a913a76b..115b00852 100644 --- a/rust/maprando-web/templates/seed/customize_seed.html +++ b/rust/maprando-web/templates/seed/customize_seed.html @@ -88,11 +88,13 @@
-
+
- - + + + +
diff --git a/rust/maprando-web/templates/seed/help/door_colors.html b/rust/maprando-web/templates/seed/help/door_colors.html index 29bd691fb..76ed0a495 100644 --- a/rust/maprando-web/templates/seed/help/door_colors.html +++ b/rust/maprando-web/templates/seed/help/door_colors.html @@ -17,11 +17,15 @@

Door colors

Vanilla: Doors have the colors that they do in the vanilla game.

  • -

    Alternate: Different door colors are used, which may be easier to distinguish for - color-blind players. This is based on a color scheme by Vibrant Colors.

    +

    Vibrant: Different door colors are used, which may be easier to distinguish for + color-blind players.

    +
  • +
  • +

    Contrast: Different door colors are used, which may be easier to distinguish for + color-blind players. Simlar to the Vibrant door colors but the contrast between door colors is more pronounced.

  • -

    Note that the Alternate setting has side effects on colors in other places, such as in the HUD, some types of +

    Note that the Vibrant and Contrast settings have side effects on colors in other places, such as in the HUD, some types of beam doors, and acid.