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WESL Fullscreen Material (0.19.1) Import Troubles #25566
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BLUF: I am mainly having ModuleNotFound issues when trying to import the I've referencing this example https://bevy.org/examples/shaders-advanced/fullscreen-material/ which shows how to use a WGSL shader as a fullscreen material. What I want to do is the same thing but with a WESL shader. I'm working on writing a fullscreen material shader in WESL since I figure if the engine is going towards WESL in the future I might as well learn it now. In WGSL the vertex shader output is imported with the line: #import bevy_core_pipeline::fullscreen_vertex_shader::FullscreenVertexOutputand I'm assuming that becomes this in WESL, import bevy_core_pipeline::fullscreen_vertex_shader::FullscreenVertexOutput;But for whatever reason it says that the module could not be found. My Here's the error I keep getting (tried to format it a bit better for easier reading) I did run a |
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Bevy imports in wesl are not supported until bevy 0.20 is shipped |
Bevy imports in wesl are not supported until bevy 0.20 is shipped