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executable file
·637 lines (561 loc) · 21.1 KB
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#!/usr/bin/python
# "Fizzbuzz" Algorithms - Thanks to Tom Scott
# https://www.youtube.com/watch?v=QPZ0pIK_wsc
# for laying down the gauntlet and issuing the challenge.
#
# 200425 Karim Sultan - Created this module
# This module shows off Python 3.7's powerful OOP capabilities.
# 200531 Karim Sultan - Added in the command line options
# 200603 Karim Sultan - Improved memory usage to help run 'very big' tests
#
# Fizzbuzz rules:
# Output, from 1 to 100 (configurable via command line):
# if x divisible by 15: Fizzbuzz
# else if x divisible by 5: Buzz
# else if x divisible by 3: Fizz
# else: X
#
# This module explores a collection of algorithmic approaches, times them,
# and ranks them.
# To increase the Fizzbuzz range from the default 100, alter "MAX_NUMBERS" global,
# or pass in a number on the command line:
#
# FizzBuzz.py --max=200
# FizzBuzz.py -m 200
#
# Example of using only Racers algorithm, quiet mode, range of 15000:
#
# FizzBuzz.py -a racers -v false -m 15000
# FizzBuzz.py --algo=racers --verbose=false --max=15000
from time import perf_counter
import sys
import getopt
import locale
# Global constants, can be modified by command line parameter
MAX_NUMBERS = 100
VERBOSE = True
ALGO_REQUESTED = "*"
RECURSION_LIMIT = 10000
# Small timer class to handle performance timing
class Timer():
timeStart = timeStop = timElapsed = 0
running = False
def __init__(self):
self.timeStart=0
self.timeStop=0
self.timeElapsed=0
self.running=False
def start(self):
self.running=True
self.timeStart=perf_counter()
def stop(self):
self.timeStop=perf_counter()
self.running=False
def elapsed(self):
if (self.timeStop<self.timeStart):
self.timeElapsed = perf_counter() - self.timeStart
else:
self.timeElapsed = self.timeStop - self.timeStart
return (self.timeElapsed)
def isRunning(self):
return(self.running)
#End of class
###########################################################################
# Base class, will be inherited by different algorithms
# As python doesn't formally support interfaces, this class
# also has an algorithm implementation. It is "Basic" and
# just implements the rules as per above, directly.
# This basic implementation is consistently middle of the rankings.
class FizzBuzz:
# Class attributes
Max = 100 # Number of items to FizzBuzz
Name = "" # Algorithm name
results=[0] # Results stored here
timer = Timer() # A timer object for high performance timing
# The base constructor should be calle be all derived classes.
# IE, "super().__init__("Name of Algorithm")
def __init__(self, name="Approach 0: Basic - FizzBuzz"):
# Start performance timer
self.timer.start()
self.Name = name
self.results=[0]
self.Max = MAX_NUMBERS
print(self.Name+" (now executing...)")
# Returns the name of the class.
# Used in automation / templating in main().
# User self.name for the algorithm name.
def myName(self):
return (type(self).__name__)
# Base class wasn't going to have a base implementation,
# but since Python doesn't have formal support for interfaces,
# it's best to show an implementation that derived classes
# can override with their own.
def doFizzBuzz(self):
for i in range(1,self.Max+1):
if (i%15==0):
self.results.append("FizzBuzz")
elif (i%5==0):
self.results.append("Buzz")
elif (i%3==0):
self.results.append("Fizz")
else:
self.results.append(i)
# Reports output, stops timing, and returns elapsed time
# As some algorithms have different output requirements,
# accepts a formatted output string, optionally.
# We don't time the CRT output portion.
def report(self, dataString=""):
self.timer.stop()
print (" Completed "+f'{MAX_NUMBERS:n}'+" in "+f'{self.timer.elapsed():<.3f}'+" seconds.\n")
# If we are in quiet mode, abort report and return time
if (VERBOSE==False):
return(self.timer.elapsed())
# We are in verbose mode. Show output.
print("--> " + self.Name)
if (dataString == ""):
for i in range (1, len(self.results)):
print ("[{0}] {1}".format(i, self.results[i]))
else:
print (dataString)
# Clear the data
self.results.clear()
# Report timing...
return(self.timer.elapsed())
#End of class
###########################################################################
# Approach 1: Sieve of Eratosthenes
# A play on the famous prime number algorithm. We start with all the
# numbers up to Max, and remove multiples of 3 (Fizz), 5 (Buzz) and
# 15 (FizzBuzz). A very fast and simple algorithm
class Sieve(FizzBuzz):
def __init__(self):
super().__init__("Approach 1: Sieve of Eratosthenes")
def doFizzBuzz(self):
self.results = [i for i in range(self.Max+1)]
# For each multiple, step and tag
for i in range(0, len(self.results), 3):
self.results[i]="Fizz"
for i in range(0, len(self.results), 5):
self.results[i]="Buzz"
for i in range(0, len(self.results), 15):
self.results[i]="FizzBuzz"
#End of class
###########################################################################
# Approach 2: Minefield
# A fun way of looking at the problem, not optimal but surprisingly fast
# for large sets. Creates a "minefield" of special characters ("*") at
# values of multiple of 3, 5, 15. Does not distinguish between multiples.
# Post mining, uses a reduction function to swap out * values with Fizz,
# Buzz, or FizzBuzz.
class Minefield(FizzBuzz):
def __init__(self):
super().__init__("Approach 2: Minefield")
def doFizzBuzz(self):
self.results = [i for i in range(self.Max+1)]
for i in range (1, self.Max+1):
if (i%15==0 or i%5==0 or i%3==0):
self.results[i]="*"
self.reduction()
# Reduction function
def reduction(self):
for i in range(1,len(self.results)):
if self.results[i]=="*":
if i%15==0: self.results[i]="Fizzbuzz"
elif i%5==0: self.results[i]="Buzz"
elif i%3==0: self.results[i]="Fizz"
#End of class
###########################################################################
# Approach #3: Dictionary
# A solid performer which indexes the numbers up to Max. Then it replaces
# values of multiples with the Fizzbuzz words, as values for their numeric key.
class Dictionary(FizzBuzz):
dic = {}
def __init__(self):
super().__init__("Approach #3: Dictionary")
def doFizzBuzz(self):
self.dic = {0:0}
# Init / Build dictionary
for i in range (1, self.Max+1):
self.dic[i]=i
# Note: must build upwards by factor
for i in range(0, len(self.dic), 3):
self.dic[i]="Fizz"
for i in range(0, len(self.dic), 5):
self.dic[i]="Buzz"
for i in range(0, len(self.dic), 15):
self.dic[i]="FizzBuzz"
self.reduction()
# Reduction function
def reduction(self):
for i in range(1, len(self.dic)):
self.results.append(self.dic[i])
#End of class
###########################################################################
# Approach #4: Lambda
# Uses lambda expressions to determine an index (3, 5, or -1). That needs
# some clarification. A) Lambdas can't have logic / conditions in them.
# So, I use a trick to do ternary operations in Python:
# (Tuple 0, 1)[index]
# Where a calculation reduces to a valid index and returns a tuple member
# value. This value is a 3(Fizz), 5(Buzz), or -1 (FizzBuzz) pulled from a
# dictionary. Note that we must use -1 instead of 15 for unique recognition.
# This is an intellectually challenging algorithm; unfortunately,it is a
# regular bottom-of-the-pack performer.
# Lambda: Not just complex obfuscation, but poor performance as well.
class Lambda(FizzBuzz):
def __init__(self):
super().__init__("Approach #4: Lambdas")
# Note we use -1 for 15 as it doesn't share factors 3,5 and is numeric
def doFizzBuzz(self):
mod3 = lambda x: (x, 3)[min(x%3==0,1)]
mod5 = lambda x: (x, 5)[min(x%5==0,1)]
mod15 = lambda x: (x, -1)[min(x%15==0,1)]
for i in range (1, self.Max+1):
self.results.append(mod3(mod5(mod15(i))))
self.reduction()
# Reduction function
def reduction(self):
flip = {3: "Fizz",
5: "Buzz",
-1: "FizzBuzz"}
for i in range (1, len(self.results)):
if (self.results[i] in (3, 5, -1)):
self.results[i] = flip[self.results[i]]
else:
self.results[i] = i
#End of class
###########################################################################
# Approach #5: Recursive
# Recursively builds the list. Since Python has a recursion limit, we
# need to set it to Max + a small safety margin, but only set it if we need
# to so we don't uneccessarily reduce it.
# However in testing I noted that there was a limit of 11387 for the value.
# This is dependent on the machine it is executed on, probably a memory issue.
# I have blanket restricted it to 10,000; if higher, it returns a bogus high time.
class Recursive(FizzBuzz):
def __init__(self):
# Adjust recursion limit or it will go poof (+10 is safety margin)
# (but must be under recusion max limit).
# Also, must use MAX_NUMBERS instead of self.max as it isn't set until
# the super is called.
if (MAX_NUMBERS >= sys.getrecursionlimit()):
if (MAX_NUMBERS<=RECURSION_LIMIT):
sys.setrecursionlimit(MAX_NUMBERS+10)
super().__init__("Approach #5: Recursion")
def doFizzBuzz(self):
if (MAX_NUMBERS<=RECURSION_LIMIT):
self.doRecursion(1)
def doRecursion(self, i=0):
if (i>=self.Max+1):
return
if (i%15==0):
self.results.append("FizzBuzz")
elif (i%5==0):
self.results.append("Buzz")
elif (i%3==0):
self.results.append("Fizz")
else:
self.results.append(i)
self.doRecursion(i+1)
def report(self, dataString=""):
if (MAX_NUMBERS>RECURSION_LIMIT):
print ("Recursion limit of 10,000 exceeded for Recursive algorithm.")
print ("Test run aborted, and bogus high-time returned.\n")
return(999.999999);
else:
super().report("")
return (self.timer.elapsed())
#End of class
###########################################################################
# Approach #6: Nested
# This approach is the anti-thesis to recursion, using nested method calls.
# Surprisingly slow compared to the others. Often fails to outrank
# Recursion algorithm.
class Nested(FizzBuzz):
def __init__(self):
super().__init__("Approach #6: Nested")
def nested_mod(self, x, mod, label):
if not type(x) == str:
if (x%mod==0):
return(label)
return(x)
def doFizzBuzz(self):
for i in range (1, self.Max+1):
self.results.append(self.nested_mod(
self.nested_mod(
self.nested_mod(i, 15, "FizzBuzz"), 5, "Buzz"), 3, "Fizz"))
#End of class
###########################################################################
# Approach #7: Unrolled
# As an old 6502 programmer, I can attest to the value of unrolling code.
# Long, verbose, not truly dynamic but very fast. Regularly hits number 1
# in the rankings. To handle the Max value being altered, this is only
# unrolled to 100, and only handled in chunks of 100 up to Max. IE, 300 will
# be handled perfectly while 301 will be handled to 400.
# In a compiled language, the point of unrolling code is to ensure the CPU
# has enough instructions to process without stalling. So for example, a
# large loop might unroll 8 iterations at once, with the compiler knowing
# that the CPU would waste cycles if it looped after doing less than 8 ops.
# But Python isn't compiled. So why then does this algorithm perform so
# well? To understand that, I'll have to peek under the hood of Python 3.
# But this is neither the time nor the place.
class Unrolled(FizzBuzz):
def __init__(self):
super().__init__("Approach #7: Unrolled")
# Unrolled to 100. BUT what if Max is changed?
# We will assume Max is in multiples of 100.
def doFizzBuzz(self):
limit = max(self.Max, 100)
base = 0;
while (base<max(self.Max, 100)):
self.results.append(base+1)
self.results.append(base+2)
self.results.append("Fizz")
self.results.append(base+4)
self.results.append("Buzz")
self.results.append("Fizz")
self.results.append(base+7)
self.results.append(base+8)
self.results.append("Fizz")
self.results.append("Buzz")
self.results.append(base+11)
self.results.append("Fizz")
self.results.append(base+13)
self.results.append(base+14)
self.results.append("FizzBuzz")
self.results.append(base+16)
self.results.append(base+17)
self.results.append("Fizz")
self.results.append(base+19)
self.results.append("Buzz")
self.results.append("Fizz")
self.results.append(base+22)
self.results.append(base+23)
self.results.append("Fizz")
self.results.append("Buzz")
self.results.append(base+26)
self.results.append("Fizz")
self.results.append(base+28)
self.results.append(base+29)
self.results.append("FizzBuzz")
self.results.append(base+31)
self.results.append(base+32)
self.results.append("Fizz")
self.results.append(base+34)
self.results.append("Buzz")
self.results.append("Fizz")
self.results.append(base+37)
self.results.append(base+38)
self.results.append("Fizz")
self.results.append("Buzz")
self.results.append(base+41)
self.results.append("Fizz")
self.results.append(base+43)
self.results.append(base+44)
self.results.append("FizzBuzz")
self.results.append(base+46)
self.results.append(base+47)
self.results.append("Fizz")
self.results.append(base+49)
self.results.append("Buzz")
self.results.append("Fizz")
self.results.append(base+52)
self.results.append(base+53)
self.results.append("Fizz")
self.results.append("Buzz")
self.results.append(base+56)
self.results.append("Fizz")
self.results.append(base+58)
self.results.append(base+59)
self.results.append("FizzBuzz")
self.results.append(base+61)
self.results.append(base+62)
self.results.append("Fizz")
self.results.append(base+64)
self.results.append("Buzz")
self.results.append("Fizz")
self.results.append(base+67)
self.results.append(base+68)
self.results.append("Fizz")
self.results.append("Buzz")
self.results.append(base+71)
self.results.append("Fizz")
self.results.append(base+73)
self.results.append(base+74)
self.results.append("FizzBuzz")
self.results.append(base+76)
self.results.append(base+77)
self.results.append("Fizz")
self.results.append(base+79)
self.results.append("Buzz")
self.results.append("Fizz")
self.results.append(base+82)
self.results.append(base+83)
self.results.append("Fizz")
self.results.append("Buzz")
self.results.append(base+86)
self.results.append("Fizz")
self.results.append(base+88)
self.results.append(base+89)
self.results.append("FizzBuzz")
self.results.append(base+91)
self.results.append(base+92)
self.results.append("Fizz")
self.results.append(base+94)
self.results.append("Buzz")
self.results.append("Fizz")
self.results.append(base+97)
self.results.append(base+98)
self.results.append("Fizz")
self.results.append("Buzz")
base+=100
#End of class
###########################################################################
# Approach #8: Racers
# This one is my favourite, and often near the top of the rankings.
# Two racers are on the numberline. One moves 3 spaces at a time, the other
# moves 5. BUT a racer can only move if its location is less than or equal
# to the other one. Racer3 is Fizz, Racer5 is Buzz, and if there values
# are the same, then it is FizzBuzz. This one excels for large Max values.
class Racers(FizzBuzz):
def __init__(self):
super().__init__("Approach #8: Racers")
def doFizzBuzz(self):
self.results = [i for i in range(self.Max+1)]
racer3=3
racer5=5
while (racer3 <= self.Max) and (racer5 <= self.Max):
if (racer3!=racer5):
self.results[racer3]="Fizz"
self.results[racer5]="Buzz"
else:
self.results[racer3]="FizzBuzz"
if (racer3<racer5):
racer3+=3
elif (racer5<racer3):
racer5+=5
else:
#They are equal, advance both
racer3+=3
racer5+=5
#End of class
###########################################################################
# Approach #9: Pattern
# FizzBuzz creates a repeating pattern every 15 numbers:
# .,.,F,.,B,F,.,.,F,B,.,F,.,.,FB
# This approach just stamps the pattern repeatedly.
# So far, this is usually the fastest algorithm.
class Pattern(FizzBuzz):
def __init__(self):
super().__init__("Approach #9: Pattern")
def doFizzBuzz(self):
pattern = {1: 1,
2: 2,
3: "Fizz",
4: 4,
5: "Buzz",
6: "Fizz",
7: 7,
8: 8,
9: "Fizz",
10: "Buzz",
11: 11,
12: "Fizz",
13: 13,
14: 14,
15: "FizzBuzz" }
i=1
count=0
while (count<self.Max):
temp=pattern[i]
if (temp in [1, 2, 4, 7, 8, 11, 13, 14]):
temp=count+1
self.results.append(temp)
i+=1
if (i>15): i=1
count+=1
#End of class
###########################################################################
def showHelp():
print ("FizzBuzz v1.0 May 2020 Karim Sultan (karimsultan@hotmail.com)")
print ()
print ("Syntax: python3 fizzbuzz.py --max=number [--algo=name] [--verbose=[true|false]] [--help]")
print ()
print ("Where:")
print ("-h, --help: This help screen")
print ("-m, --max: # -> Amount of numbers to FizzBuzz, default is 100. IE, --max=200")
print ("-a, --algo: name -> The name of a specific algorithm to test. IE, --algo=Racers")
print ("-v, --verbose: true | false -> show output. Default is true. IE, --verbose=false")
print ()
exit(0)
def parseCommandLine():
argc = len(sys.argv)
try:
opts, args = getopt.getopt(sys.argv[1:], "?hm:v:a:", ["max=","help","algo=","verbose="])
except getopt.GetoptError as e:
print("Arguments error:",e.msg,e.opt)
showHelp()
# Parse command line options
for opt, arg in opts:
if (opt in ("-?", "-h", "--help")):
showHelp()
if (opt in ("-m", "--max")):
global MAX_NUMBERS
x=int(arg)
MAX_NUMBERS = max(x,100)
if (opt in ("-v", "--verbose")):
global VERBOSE
if (arg.lower()=="false"):
VERBOSE = False
else:
VERBOSE = True
if (opt in ("-a", "--algo")):
global ALGO_REQUESTED
arg=arg.capitalize()
ALGO_REQUESTED=arg
def displayTimings(timings):
# Print ranked timings
print()
print ("Ranked Timings: ("+f'{MAX_NUMBERS:n}'+ " range)")
i=0
for (k,v) in sorted(timings.items(), key=lambda kv:(kv[1],kv[0])):
i+=1
print(" {0:3}. {1:15} @ {2:<10.6f} seconds".format(i, k, v))
print()
def main():
# Immediately set locale using auto; this ensures proper numeric output.
locale.setlocale(locale.LC_ALL, '')
# Variables
algos = ["FizzBuzz",
"Sieve", "Minefield", "Dictionary",
"Lambda", "Recursive", "Nested",
"Unrolled", "Racers", "Pattern"]
timings=dict()
parseCommandLine()
# Test for selected algorithm from user
if (ALGO_REQUESTED!="*"):
if (ALGO_REQUESTED not in algos):
print ("The requested algorithm,",ALGO_REQUESTED,", could not be found.")
print ("Valid choices are:",algos)
exit(0)
print("Using a maximum number range of: "+f'{MAX_NUMBERS:n}')
# Use a cool trick to load class by name from list
# Execute fizzbuzz, report, and track time taken.
# The generic logic / method calls works well as
# each algorithm is a sublass of the FizzBuzz class
if (ALGO_REQUESTED=="*"):
for algo in range(len(algos)):
klass = globals()[algos[algo]]
fizzy=klass()
fizzy.doFizzBuzz()
timings[fizzy.myName()]=fizzy.report()
else:
klass = globals()[ALGO_REQUESTED]
fizzy=klass()
fizzy.doFizzBuzz()
timings[fizzy.myName()]=fizzy.report()
# Report
displayTimings(timings)
# end of Main
# Run the program
main()