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Bug: Red pixels appearing #363

Description

@m4nd3l

Version

1.90.0

What happened?

Basically, I have to render an image, without any red pixels, when I render it, like 5 red pixels appear, and I don't know why.
Code:
`java
public void ImGUI() {
int flags =
ImGuiWindowFlags.NoBackground |
ImGuiWindowFlags.NoDecoration |
ImGuiWindowFlags.NoCollapse |
ImGuiWindowFlags.NoDocking |
ImGuiWindowFlags.NoMove |
ImGuiWindowFlags.NoSavedSettings|
ImGuiWindowFlags.NoInputs;

    ImGui.begin("Main Menu", flags);
    if (!setPos) {
        ImGui.setWindowPos(Anchor.TOP_LEFT.getImVec2Position(50.0f, 50.0f));
        setPos = true;
    }

    Texture cozyFarmsTitleTexture = AssetPool.getTexture(Consts.COZYFARMS_TITLE_TEXTURE_AD);
    Sprite cozyFarmsTitle = new Sprite().setTexture(cozyFarmsTitleTexture);
    int cozyFarmsTitleTextureID = cozyFarmsTitle.getTextureID();
    float multiplier = 4.5f;
    float width = cozyFarmsTitle.getWidth() * multiplier;
    float height = cozyFarmsTitle.getHeight() * multiplier;
    Vector2f[] textureCoordinates = {
    new Vector2f(1, 1),
    new Vector2f(1, 0),
    new Vector2f(0, 0),
    new Vector2f(0, 1),
};

    ImGui.image(cozyFarmsTitleTextureID, width, height,
            textureCoordinates[2].x, textureCoordinates[0].y,
            textureCoordinates[0].x, textureCoordinates[2].y);

    ImGui.end();
}`

Actually everything works, but those 5 pixels appear

Reproduction

Load an image using ImGui.image(id, width, height, coord1, coord2, coord3, coord4)

Relevant log output

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