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Copy pathparticles.js
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305 lines (282 loc) · 9.86 KB
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// written by Renaud Fontana under the free beer licence
var particles = new Object(); // contains all logic and data relating to particles
var gravity = new Object(); // contains the gravity field map and gravitons
var env = new Object(); // canvas, debug and optimisation stuff goes here
function initEnvironment(){
// init environment
env.canvas = document.getElementById('particles'); // the rendering frame
env.debug = new Object; // collection of debug flags
env.delay = 45; // loop interval in ms
env.fps = 1000/env.delay;
env.oldTime = new Date().getTime();
env.printFPS = function() {
document.getElementById('fps').innerHTML = Math.floor(env.fps)+' fps';
}
// debug section
env.debug.events = false;
env.debug.collision = false;
// events listeners
env.canvas.onmousemove = function(event) {
// click position relative to canvas
var dx = particles.emitter.x + event.target.offsetLeft - event.pageX;
var dy = particles.emitter.y + event.target.offsetTop - event.pageY;
// debug info
var mouse = document.getElementById('mouse');
if(env.debug.events) {
mouse.innerHTML=((event.pageX - event.target.offsetLeft) +', '+ (event.pageY - event.target.offsetTop));
mouse.style.display ='block';
console.log('dx :' + dx + ' dy: ' + dy);
}
// update particles.emitter direction
var distance = Math.sqrt(dx*dx+dy*dy);
if (Math.abs(dx)>5 && Math.abs(dy)>5) {
if(dy < 0) particles.emitter.orientation = Math.PI - Math.acos(dx/distance);
else particles.emitter.orientation = Math.PI + Math.acos(dx/distance);
}
}
env.canvas.onmousedown = function(event) {
if(env.debug.events) console.log('mouse down');
if(event.which == 3) { // add, modify, remove gravity.gravitons
for (var i = 0; i< gravity.gravitons.length; i++) {
if(gravity.gravitons[i].active){
overlaps = Math.abs(gravity.gravitons[i].x - (event.pageX - event.target.offsetLeft)) <= 2*gravity.gravitons[i].force;
overlaps &= overlaps && Math.abs(gravity.gravitons[i].y - (event.pageY - event.target.offsetTop)) <= 3*gravity.gravitons[i].force;
if(overlaps){
gravity.gravitons[i].onclick();
return;
}
}
}
gravity.spawnGraviton(event)
} else { // fire
particles.emitter.firing = true;
}
}
env.canvas.onmouseup = function(event) {
if(env.debug.events) console.log('mouse up');
particles.emitter.firing = false;
}
// context menu see onmousedown
env.canvas.oncontextmenu = function(event) { return false; };
// pre-compute particles
particles.shades = new Array(255);
for (var i = 0; i < particles.shades.length; i++) {
var shadeOfGrey = document.createElement('canvas');
shadeOfGrey.width = 4;
shadeOfGrey.height = 4;
particles.shades[i] = shadeOfGrey;
if (shadeOfGrey.getContext){
var m_context = shadeOfGrey.getContext('2d');
m_context.fillStyle = 'rgba(' + i + ', ' + i + ', ' + i + ', 1)';
m_context.beginPath();
m_context.arc(2, 2, 2, 0, 2 * Math.PI, true);
m_context.fill();
m_context.closePath();
particles.shades[i] = shadeOfGrey;
}
}
}
function initParticles(){
// particle particles.emitter
particles.emitter = new Object();
particles.emitter.x = env.canvas.width / 2;
particles.emitter.y = env.canvas.height / 2;
particles.emitter.orientation = 0;
particles.emitter.dispertion = Math.PI / 8;
particles.emitter.speed = 5; // initial particles speed
particles.emitter.density = 5; // max particles emitted per loop - if available
particles.emitter.firing = false;
particles.emitter.fire = function(){
if(env.debug.events) console.log('fire');
for (var i = 0; i < particles.emitter.density ; i++){
particles.spawn();
}
}
// setup non-circular doubly-linked list of active/inactive particles
particles.number = 0;
particles.inactive = new Object();
particles.inactive.first = null;
particles.inactive.number = 0;
particles.active = new Object();
particles.active.first = null;
particles.active.number = 0;
// add/remove logic to linked list
particles.spawn = function() {
particle = null;
if (particles.inactive.first) {
particle = particles.inactive.first;
if (particle.next) particle.next.previous = particle.previous;
particles.inactive.first = particle.next;
particles.inactive.number--;
particle.next = particles.active.first;
if (particle.next) particle.next.previous = particle;
particles.active.first = particle;
particle.previous = null;
particles.active.number++;
} else {
var particle = new Object();
particle.index = particles.number++;
//console.log(particle.index);
particle.collision = function(){
if (isNaN(this.x)||isNaN(this.y)){
console.log('NaN - particle: ',this.index);
}
if(this.x < 1 || this.x > env.canvas.width - 1) {
//particles.kill(this);
//return;
if (this.x < 1) this.x -= 2 * (this.x - 1);
else this.x -= 2 * (this.x - (env.canvas.width - 1));
this.dx *= -0.75;
if(env.debug.collision) console.log('dx: ' + this.dx);
}
if(this.y < 1 || this.y > env.canvas.height - 1) {
//particles.kill(this);
//return;
if (this.y < 1) this.y -= 2 * (this.y - 1);
else this.y -= 2 * (this.y - (env.canvas.height - 1));
this.dy *= -0.75;
if(env.debug.collision) console.log('dy: ' + this.dy);
}
};
particle.previous = null;
particle.next = particles.active.first;
if (particle.next) particle.next.previous = particle;
particles.active.first = particle;
particles.active.number++;
}
particle.x = particles.emitter.x;
particle.y = particles.emitter.y;
particle.dx = Math.cos(particles.emitter.orientation+(0.5-Math.random())*particles.emitter.dispertion) * particles.emitter.speed;
particle.dy = Math.sin(particles.emitter.orientation+(0.5-Math.random())*particles.emitter.dispertion) * particles.emitter.speed;
particle.active = true;
particle.lifespan = 255; // duration in loop cycles
}
particles.kill = function(particle) {
if (particle.previous) particle.previous.next = particle.next;
if (particle.next) particle.next.previous = particle.previous;
if (particles.active.first == particle) particles.active.first = particle.next;
particles.active.number--;
particle.next = particles.inactive.first;
if (particle.next) particle.next.previous = particle;
particles.inactive.first = particle;
particle.previous = null;
particles.inactive.number++;
particle.active = false;
}
}
function initGravity(){
// populate the gravitons pool
gravity.gravitons = new Array(5);
for (var i = 0; i< gravity.gravitons.length; i++) {
var graviton = new Object();
graviton.active = false;
graviton.repulse = false;
graviton.force = 10;
graviton.onclick = function(){
if(this.repulse) this.active = false;
else this.repulse = true;
gravity.update()
};
gravity.gravitons[i] = graviton;
}
gravity.spawnGraviton = function(event){
for (var i = 0; i < gravity.gravitons.length ; i++){
if(!gravity.gravitons[i].active){
graviton = gravity.gravitons[i]
graviton.x = event.pageX - event.target.offsetLeft;
graviton.y = event.pageY - event.target.offsetTop;
graviton.active = true;
graviton.repulse = false;
gravity.update();
break;
}
}
}
// init gravity
gravity.field = new Array(env.canvas.width);
for (var x = 0; x < env.canvas.width; x++){
gravity.field[x] = new Array(env.canvas.height);
for (var y = 0; y < env.canvas.height; y++){
gravity.field[x][y] = new Object();
}
}
gravity.update = function(){
for (var x = 0; x < env.canvas.width; x++){
for (var y = 0; y < env.canvas.height; y++){
gravity.field[x][y].ddx = 0;
gravity.field[x][y].ddy = 0.1;
for (var g = 0; g < gravity.gravitons.length; g++){
graviton = gravity.gravitons[g];
if(graviton.active){
distance_cubed = Math.max(Math.pow(graviton.x - x, 2) + Math.pow(graviton.y - y, 2),1)
this.field[x][y].ddx += graviton.force * (graviton.x - x) / distance_cubed * ((graviton.repulse)? -1 : 1);
this.field[x][y].ddy += graviton.force * (graviton.y - y) / distance_cubed * ((graviton.repulse)? -1 : 1);
}
}
}
}
}
gravity.update();
}
function init(){
initEnvironment();
initParticles();
initGravity();
setInterval(update, env.delay);
setInterval(env.printFPS, 1000);
}
function draw(){
if (env.canvas.getContext){
var ctx = env.canvas.getContext('2d');
ctx.globalCompositeOperation = 'destination-over';
ctx.clearRect(0,0,env.canvas.width,env.canvas.height);
// draw emitter
ctx.beginPath();
ctx.arc(particles.emitter.x, particles.emitter.y, 10, particles.emitter.orientation + particles.emitter.dispertion / 2, particles.emitter.orientation - particles.emitter.dispertion / 2, false);
ctx.stroke();
// draw particles
particle = particles.active.first;
while(particle){
var colorIndex = 255 - particle.lifespan;
try{
ctx.drawImage(particles.shades[colorIndex], particle.x, particle.y);
}catch(err){
}
particle = particle.next;
}
// draw gravitons
for (var i = 0; i < gravity.gravitons.length; i++){
if(gravity.gravitons[i].active){
g = gravity.gravitons[i]
ctx.beginPath();
ctx.fillStyle = 'rgba('+((g.repulse)?'255,0,0,0.8)':'150,255,0,0.8)');
ctx.arc(g.x-g.force/2, g.y-g.force/2, g.force, 0, 2 * Math.PI, true);
ctx.fill();
ctx.closePath();
}
}
}
}
function update(){
if (particles.emitter.firing) particles.emitter.fire();
particle = particles.active.first;
while(particle){
next = particle.next;
if(particle.lifespan-- == 0) particles.kill(particle);
else {
try{
particle.dx += gravity.field[Math.floor(particle.x)][Math.floor(particle.y)].ddx;
particle.dy += gravity.field[Math.floor(particle.x)][Math.floor(particle.y)].ddy;
}catch(err){
}
particle.x += particle.dx;
particle.y += particle.dy;
particle.collision();
}
particle = next;
}
draw();
var time = new Date().getTime();
env.fps = 1000/(time-env.oldTime);
env.oldTime = time;
}