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Copy pathnetwork_var.h
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75 lines (62 loc) · 1.41 KB
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#ifndef _INCLUDE_NETWORKVAR_H_
#define _INCLUDE_NETWORKVAR_H_
struct NetworkVar;
#include "game_events.h"
#include "terror_player.h"
struct NetworkVar_iface
{
void (* NetworkStateChanged)(NetworkVar*); // NetworkStateChanged(void);
void (* NetworkStateChanged2)(NetworkVar*, void *); // NetworkStateChanged(void *pVar);
};
struct NetworkVar
{
NetworkVar_iface * vptr;
};
struct IServerNetworkable_iface
{
void * GetEntityHandle;
void * GetServerClass;
void * GetEdict;
void * GetClassName;
void * Release;
void * AreaNum;
void * GetBaseNetworkable;
void * GetBaseEntity;
void * GetPVSInfo;
void * dtor;
};
struct CServerNetworkProperty_vtable1
{
IServerNetworkable_iface IServerNetworkable;
void * dtor;
void * GetDataDescMap;
};
struct CServerNetworkProperty_vtable2
{
IEventRegisterCallback_iface IEventRegisterCallback;
};
struct PVSInfo_t
{
short m_nHeadNode;
short m_nClusterCount;
unsigned short *m_pClusters;
short m_nAreaNum;
short m_nAreaNum2;
float m_vCenter[3];
unsigned short m_pClustersInline[4];
};
struct CBaseEntity;
// 77
struct CServerNetworkProperty
{
CServerNetworkProperty_vtable1 *vptr1;
CServerNetworkProperty_vtable2 *vptr2;
CBaseEntity *m_pOuter;
void *m_pPrev; // edict_t
PVSInfo_t m_PVSInfo;
void *m_pServerClass; // ServerClass *
int m_hParent; // EHANDLE
CEventRegister m_TimerEvent;
bool m_bPendingStateChange; // 76 bitfield 1
};
#endif // _INCLUDE_NETWORKVAR_H_