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Expand file tree Collapse file tree Original file line number Diff line number Diff line change 2109121091 "HookCategory": "NPC"
2109221092 }
2109321093 },
21094+ {
21095+ "Type": "Simple",
21096+ "Hook": {
21097+ "InjectionIndex": 51,
21098+ "ReturnBehavior": 1,
21099+ "ArgumentBehavior": 4,
21100+ "ArgumentString": "this, a0",
21101+ "HookTypeName": "Simple",
21102+ "Name": "IOnNpcTarget [WildlifeHazard]",
21103+ "HookName": "IOnNpcTarget",
21104+ "AssemblyName": "Assembly-CSharp.dll",
21105+ "TypeName": "WildlifeHazard",
21106+ "Flagged": false,
21107+ "Signature": {
21108+ "Exposure": 1,
21109+ "Name": "ShouldStartHazard",
21110+ "ReturnType": "System.Boolean",
21111+ "Parameters": [
21112+ "BasePlayer"
21113+ ]
21114+ },
21115+ "MSILHash": "2Tm6bsdxnSPmfBw+lRt+ur82CIPX88ltE+llP55BM+0=",
21116+ "HookCategory": "NPC"
21117+ }
21118+ },
21119+ {
21120+ "Type": "Simple",
21121+ "Hook": {
21122+ "InjectionIndex": 48,
21123+ "ReturnBehavior": 1,
21124+ "ArgumentBehavior": 4,
21125+ "ArgumentString": "this, a0",
21126+ "HookTypeName": "Simple",
21127+ "Name": "IOnNpcTarget [BoatAI]",
21128+ "HookName": "IOnNpcTarget",
21129+ "AssemblyName": "Assembly-CSharp.dll",
21130+ "TypeName": "BoatAI",
21131+ "Flagged": false,
21132+ "Signature": {
21133+ "Exposure": 2,
21134+ "Name": "IsPlayerTargetValid",
21135+ "ReturnType": "System.Boolean",
21136+ "Parameters": [
21137+ "BasePlayer"
21138+ ]
21139+ },
21140+ "MSILHash": "oBKL0Nj3Q7HxHT6/ohDwEu/HsBkUemnI5CEcRM9MQUk=",
21141+ "HookCategory": "NPC"
21142+ }
21143+ },
2109421144 {
2109521145 "Type": "Simple",
2109621146 "Hook": {
Original file line number Diff line number Diff line change @@ -104,6 +104,30 @@ private object IOnNpcTarget(SenseComponent sense, BaseEntity target)
104104 return null ;
105105 }
106106
107+ /// <summary>
108+ /// Called when a wildlife hazard (e.g. a snake) is about to start its hazard on a player
109+ /// </summary>
110+ /// <param name="hazard"></param>
111+ /// <param name="player"></param>
112+ /// <returns></returns>
113+ [ HookMethod ( "IOnNpcTarget" ) ]
114+ private object IOnNpcTarget ( WildlifeHazard hazard , BasePlayer player )
115+ {
116+ return Interface . CallHook ( "OnNpcTarget" , hazard , player ) != null ? ( object ) false : null ;
117+ }
118+
119+ /// <summary>
120+ /// Called when boat AI checks whether a player is a valid target
121+ /// </summary>
122+ /// <param name="boatAI"></param>
123+ /// <param name="player"></param>
124+ /// <returns></returns>
125+ [ HookMethod ( "IOnNpcTarget" ) ]
126+ private object IOnNpcTarget ( BoatAI boatAI , BasePlayer player )
127+ {
128+ return Interface . CallHook ( "OnNpcTarget" , boatAI , player ) != null ? ( object ) false : null ;
129+ }
130+
107131 /// <summary>
108132 /// Called after a BaseNetworkable has been saved into a ProtoBuf object that is about to
109133 /// be serialized for a network connection or cache
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