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Intermittent hook failure on Unity 6.3 (Fixed by -force-d3d12-debug) #1

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@Kuan-Mi

Description:
First of all, thanks for this awesome project! It’s a very helpful proof of concept for bindless rendering in Unity.
I am encountering an issue when using this plugin with Unity 6.3:
The cmdList hook only seems to trigger for a few random frames. In most frames, the bindless resources are not patched correctly.
Interestingly, if I launch Unity with the -force-d3d12-debug flag, the plugin works perfectly for every frame.

Environment:
Unity Version: 6.3
Graphics API: DX12
Platform: Windows
Any insights or suggestions on how to make the hook more stable in newer Unity versions would be greatly appreciated!

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