My mods and Everest install are up to date
Yes
I have recreated the bug with only Everest OR a minimum number of mods enabled
No
Describe the bug
Hi, I recently switched to Linux, and the save location is not the same as on Windows. This is why I need to use the environment variable EVEREST_SAVEPATH.
Unfortunately, I was only able to use it by using an export command and then opening the game from a terminal:
export EVEREST_SAVEPATH=/run/media/Pilogoude/HDD-1To/Games/itch.io/everest/
switcherooctl launch /run/media/Pilogoude/HDD-1To/Games/itch.io/everest/Celeste
(Note: I am using a laptop and I need to use switcherooctl launch to run the game on my dedicated graphics card instead of the integrated one).
I cannot make EVEREST_SAVEPATH work with the everest-env.txt file, even though it is placed correctly in the game installation root folder (in the same location as the existing everest-launch.txt file). Inside the file, I wrote:
EVEREST_SAVEPATH=/run/media/Pilogoude/HDD-1To/Games/itch.io/everest/
I am sure that I formatted my everest-env.txt file correctly, because I already asked a question about it here. So I am coming here now because the game still does not take my environment variable into account.
I am playing the native Linux version of Celeste from itch.io.
Steps to reproduce
- Create a file named everest-env.txt in the game installation root folder, at the same location as everest-launch.txt
- Inside everest-env.txt, add the following line:
EVEREST_SAVEPATH=/run/media/Pilogoude/HDD-1To/Games/itch.io/everest/
- Launch the game from a terminal that does not have the EVEREST_SAVEPATH environment variable exported, or from a desktop entry or file explorer
Expected behavior
The game should read the everest-env.txt file and apply the EVEREST_SAVEPATH environment variable, and should then load and save the progress in the specified custom folder instead of the default Linux save location /home/Pilogoude/.local/share/Celeste/.
Operating System
CachyOS
Everest Version
6314
Mods required to reproduce
No response
Additional context
No response
My mods and Everest install are up to date
Yes
I have recreated the bug with only Everest OR a minimum number of mods enabled
No
Describe the bug
Hi, I recently switched to Linux, and the save location is not the same as on Windows. This is why I need to use the environment variable EVEREST_SAVEPATH.
Unfortunately, I was only able to use it by using an export command and then opening the game from a terminal:
export EVEREST_SAVEPATH=/run/media/Pilogoude/HDD-1To/Games/itch.io/everest/ switcherooctl launch /run/media/Pilogoude/HDD-1To/Games/itch.io/everest/Celeste(Note: I am using a laptop and I need to use
switcherooctl launchto run the game on my dedicated graphics card instead of the integrated one).I cannot make EVEREST_SAVEPATH work with the everest-env.txt file, even though it is placed correctly in the game installation root folder (in the same location as the existing everest-launch.txt file). Inside the file, I wrote:
I am sure that I formatted my everest-env.txt file correctly, because I already asked a question about it here. So I am coming here now because the game still does not take my environment variable into account.
I am playing the native Linux version of Celeste from itch.io.
Steps to reproduce
EVEREST_SAVEPATH=/run/media/Pilogoude/HDD-1To/Games/itch.io/everest/Expected behavior
The game should read the everest-env.txt file and apply the EVEREST_SAVEPATH environment variable, and should then load and save the progress in the specified custom folder instead of the default Linux save location
/home/Pilogoude/.local/share/Celeste/.Operating System
CachyOS
Everest Version
6314
Mods required to reproduce
No response
Additional context
No response