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I modified the Auto landers to be slightly safer well i never had the chance to test it i don't know unity and got hit with a big wall
All i need his to get the .pack with my updated auto lander... but that where i got stuck at right now.
The code i was trying to change / update a few more things and i might have made mistake too since it untested...
using SFS.Parts;
using SFS.Parts.Modules;
using SFS.UI;
using SFS.Variables;
using SFS.World;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using static SFS.World.Rocket;
namespace MorePartsMod.Parts
{
public class AutoLanderModule : MonoBehaviour, INJ_Rocket, INJ_Location, INJ_Physics, INJ_IsPlayer
{
public static readonly HashSet ActiveAutoLanders = new HashSet();
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I modified the Auto landers to be slightly safer well i never had the chance to test it i don't know unity and got hit with a big wall
All i need his to get the .pack with my updated auto lander... but that where i got stuck at right now.
The code i was trying to change / update a few more things and i might have made mistake too since it untested...
using SFS.Parts;
using SFS.Parts.Modules;
using SFS.UI;
using SFS.Variables;
using SFS.World;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using static SFS.World.Rocket;
namespace MorePartsMod.Parts
{
public class AutoLanderModule : MonoBehaviour, INJ_Rocket, INJ_Location, INJ_Physics, INJ_IsPlayer
{
public static readonly HashSet ActiveAutoLanders = new HashSet();
}
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